Webview Engines
Linux
The plugin uses (webkitgtk as an underlying engine on Linux. Windowing (in headless mode too) is handled by gtk.
headless
Default mode. Implemented by using gtk::OffscreenWindow as a canvas, where the webview is initialized.
#![allow(unused)] fn main() { extern crate bevy; extern crate bevy_webview; use bevy::prelude::*; use bevy_webview::prelude::*; let webview_plugin = WebviewPlugin::with_engine(webview_engine::headless); App::new() // initializations... .add_plugin(webview_plugin); }
windowed
For debugging purposes. This will start the webview in a windowed mode. Implemented by using gtk::Window.
#![allow(unused)] fn main() { extern crate bevy; extern crate bevy_webview; use bevy::prelude::*; use bevy_webview::prelude::*; let webview_plugin = WebviewPlugin::with_engine(webview_engine::windowed); App::new() // initializations... .add_plugin(webview_plugin); }
Windows
The plugin uses WebView2 as an underlying webview engine on Windows. Windowing is handled by Win32 C++ API.
Integrating an own engine
It is also possible to use your own webview engine. For now, see the dummy.rs -example for API usage.
Unimplemented
Help needed! Currently the following platforms are unimplemented.
- Mac
- IOS
- Android